Chapter 2 of 5

Collabs and raids that are worth it

5 min read · Last reviewed 12 September 2026

A collaboration is the fastest legitimate way to meet a room full of people who might like you. It is also the thing most often done badly, because the usual approach is a cold message asking for something.

Overlap beats size

The instinct is to aim upward: find someone much bigger and hope some of it rubs off. This nearly always fails, and when it works the audience does not stick, because the two rooms have nothing in common beyond having been in the same place once.

What actually matters is whether their viewers would enjoy your stream — similar games, similar tone, similar hours, similar language. A channel your size with the same audience is worth more than one ten times your size with a different one.

The comfortable truth: people at roughly your level are also the ones most likely to say yes.

Be a person there first

Before you ask anyone for anything, be someone they recognise.

That means watching, actually — turning up in their chat a few times over a few weeks, saying things that are about the stream and not about you. Not once, deliberately, the day before you message them. It is transparent and everyone can feel it.

This is slow, and it is the whole technique. Nearly every good collaboration starts with two people who had already been in each other's chats for a month.

How to ask

Short, specific, easy to decline:

Hey — I've been in your streams a bit, the Tuesday runs are great. I play a lot of the same stuff. If you ever fancy doing a co-op night I'd be up for it, no worries if not.

Three properties matter:

  • Specific. A detail that proves you actually watch.
  • A concrete proposal. "A co-op night" is answerable; "collab sometime" is not.
  • An easy exit. "No worries if not" removes the social cost of saying no, which paradoxically makes yes more likely.

Do not send this to twenty people. It stops being true.

Make the collab good for their audience

The temptation is to treat a collaboration as exposure. That framing produces bad streams: you talk about your channel, you perform, and their viewers can tell they are being marketed to.

Aim instead to be a good guest. Be interested in the host, be funny, know the game, do not talk over anyone, and let the exposure be a side-effect of people enjoying you for two hours. That is the version people follow afterwards.

Afterwards, thank them publicly, clip the good bits, and do not immediately ask for a second one.

Raids

A raid is the lowest-effort collaboration that exists, and most people waste it.

  • Raid people you actually watch. A raid into a stream you know is a recommendation; a raid into a random channel is traffic.
  • Say why. "We're going to Sarah, she's doing the thing I was stuck on earlier" gives your viewers a reason to stay rather than close the tab.
  • Do it while you are still talking. Raiding after a ten-minute goodbye sends an empty room.
  • Receive them properly. When you are raided, stop, read the incoming names, greet the host by name, and give the raiders thirty seconds of attention. Half of whether they stay is decided in that half-minute.

Raids build the network that produces collaborations later. The people you raid regularly become the people you know.

What to do when someone says no

Nothing. Do not follow up, do not ask why, do not take it personally.

People decline for scheduling, energy, a bad experience with someone else last month, or no reason at all. The channel that stays pleasant after a no is the channel that gets asked next time — and being asked is better than asking.

Next: how to put yourself in front of a sponsor, starting with a media kit that fits on one page.

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