Set up a stream people can watch
The technical half: sound, scenes, bitrate and the handful of settings that decide whether people stay.
5 chapters · 29 min read
- 1What to fix firstA short, ordered list of the things that actually cost you viewers, and the much longer list that does not.5 min
- 2Sound matters more than pictureMic placement, gain, the three filters worth using, and how to stop your game drowning you out.6 min
- 3Scenes that do the work for youA four-scene layout that covers a whole stream, and how to build it once so you never rebuild it per game.6 min
- 4Bitrate, encoders, and why your stream looks softResolution, frame rate and bitrate are one decision, not three. How to make it once and stop fiddling.7 min
- 5Overlays and alerts without the clutterWhat belongs on screen permanently, what should only appear when something happens, and what belongs nowhere.5 min