Chapter 3 of 5
Finding mods, and telling them what you want
A moderator is not a reward for being a good regular. It is a job with judgement attached, and handing it to the wrong person — or to the right person without a brief — creates problems that are genuinely hard to undo.
You probably need one later than you think, and one person is enough
If you can read every message as it arrives while playing, you do not need a mod yet. What you need is the ability to stop reading chat at a tense moment and trust that someone else has it.
That moment usually arrives long before the audience is large, because it is about your attention, not the message rate. One mod who is present covers it. Two is comfortable. Five is a group chat with an org chart.
Who to ask
The best moderators are usually not the loudest regulars. Look for:
- Someone who is already doing it. They answer newcomers' questions before you get to them and tell people politely to drop something. That is the job.
- Someone who is calm when things are annoying. You can teach the tools in ten minutes. You cannot teach temperament.
- Someone who is around when you are not. A mod who watches only when you stream cannot help with your Discord at 2am.
Avoid, gently:
- Anyone who asked. Not a hard rule, but wanting the badge and wanting the job are different motivations, and only one of them survives a bad night.
- Your closest friend, by default. It can work. It also means a disagreement about a ban is a disagreement with a friend.
- Someone in a conflict with part of your community. Promoting them formalises the conflict.
Ask privately, and make it easy to decline: "no pressure, and no weirdness if you'd rather not" is a real sentence that gets you honest answers.
Write the brief. One page.
This is the step almost everyone skips, and it is the one that prevents nearly all mod problems. Without it, your mods are guessing at your intentions and will guess differently from each other.
Cover six things:
- What gets deleted without warning. Your list, specifically.
- What gets a timeout, and how long. Give an actual number so mods do not have to invent one.
- What gets a ban. And that they are authorised to do it without asking you first. A mod who has to check is a mod who cannot help during the thing they are there for.
- What is not their business. Backseating, opinions about the game, mild arguments. Over-moderation kills chats more quietly than trolls do.
- How to handle you. Sometimes the problem is that you are tilted and being short with people. Say explicitly whether you want that flagged, and how.
- Where to raise things. A private channel, so they do not discuss moderation in front of the room.
One page. Written once. Updated when something surprises you.
Give them the tools and the context
The technical part is quick: mod status on the platform, the equivalent role in your Discord, and access to whatever queue or dashboard they need to help with. On Gleem that may mean showing them what a request looks like coming in and what "refunded" means, so they can answer viewer questions without pulling you out of the game.
The context part is slower and matters more. Tell them about the running jokes, the person who sounds rude but is fine, the topic that upsets a regular, the ex-viewer who sometimes comes back under a new name. That knowledge is the difference between moderation and guesswork.
Back them in public, correct them in private
If a mod makes a call you disagree with, do not overturn it live. Let it stand, then talk afterwards.
Undermining a mod in front of chat means nobody will take their next decision seriously, including them. If the call was genuinely wrong, unban quietly later and say why in the mod channel.
The corollary: if you find yourself frequently disagreeing, your brief is unclear, not your mod.
Say thank you in a way that costs you something
Moderating is unpaid, invisible when done well, and thankless when done badly. People burn out of it quietly.
Thank them specifically and in public occasionally — "Sarah handled something last night that I did not even see" — and privately in a way that is not just words. Whatever your equivalent is: a membership on the house, a share of something, a real conversation about how they are finding it.
Letting someone go
It happens, and it is horrible, and doing it badly costs you a friendship and sometimes a chunk of your community.
Do it privately, do it plainly, and do not dress it up as a restructure. "This isn't working and I want to stop before it damages things between us" is honest and survivable. Removing the role quietly and never mentioning it is not: they will notice within a day.
Next: what to do when it goes wrong anyway — raids, trolls and bad nights.